The developers of this game seem to have gone all out to create a believable atmosphere. Examples are the turnstile, which one skates through to set spinning, injuring any who travel through it, the laser hurdle, which players must avoid at all costs, and the killball charger, which one skates through while carrying the rok to convert the rok into a killball, a high voltage electrocutor that can be thrown at others. Software Productions in collaboration with Activision in for Windows 95 , and serious graphics bugs are common in later operating systems. The players have one free gloved right hand, and a bladelike glove called a jak on their left. You’re Good to Go! A lot of time went into rendering the skaters’ actions and, judging from their incredible fluidity of movement, the effort was well worth it.
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Combining elegant, silken 3-D graphics with ultrarealistic character movement and exhilarating yet harsh gameplay, HyperBlade is sure to win over gyperblade sports gamers who want to see a little bit more blood hit the ice. But watch out for the other team’s goalie, because he or she may swoop down and unjustifiably kick the crap out of you simply for treading on the wrong turf.
Each team owns an arena, which can have any number of fixed objects in any position in the field. There are several attack moves that you can test out on your competition. Nearly all of the polygons which form the players and environments are flat shadedan unusual design choice given that most games of that time applied texture mapping.
Posted in HockeySport. In the fantasy future where the newfangled game of HyperBlade takes place, the rules governing popular sporting events – at least the humane rules – have become pretty scarce. The players are allowed any enhancement, from steroids to bionic appendages. A typical match begins when an electronic puck or “rok” is ejected into the air. Many objects litter the drome, each one deadly in its own way.
Each period can be 3 minutes, 5 minutes, or 7 minutes, depending on the options the player has enabled before the start of the game. Your team consists of three players, each armed with a “jak” a throwing-slashing device and clad in about as much protective shielding as they can afford to wear. Please Sign In to rate HyperBlade. Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images.
Software Productions in collaboration with Activision in for Windows 95and serious graphics bugs are common in later operating systems. From Wikipedia, the free encyclopedia.
HyperBlade for Windows () – MobyGames
But after a few games it grows tiresome, due to its lack of challenge and bothersome gameplay quirks. Trip mines and missile projectiles can also be picked up and deployed, toppling any opponent who is trailing you.
But by the same token, you’re constantly reminded of the fact that you’re only a hyperblaxe dupe, risking your neck for the enjoyment of a sick, fury-driven crowd.
If a team is totally annihilated, they can still win by having scored more points. Body-checking an opponent will send him sprawling helplessly onto the court, losing the rok if it’s in his possession.
This page was last edited on 3 Aprilat The competitors then skate around the huge hyperbolic arena, vie for possession of the rok, pass it around, and toss it into the goal. Examples are the turnstile, which one skates through to set spinning, injuring any who travel through it, the laser hurdle, which players must avoid at all costs, and the killball charger, which one skates through while carrying the rok to convert the rok into a killball, a high voltage electrocutor that can be thrown at others.
The players vary greatly, some are light and hhperblade, others are tough, slow and enforcer like, they also differ in other attributes, such as “rok handling”.
True league play would have been nice. Upvote 1 Leave Blank. The players have one free gloved right hand, and a bladelike glove called a jak on their left. Lewis Peterson of Activision said of this that “Part of it was an aesthetic decision.
Between the two goals at either end of the arena, there are several jumps and obstacles to maneuver. Get the latest news and videos for this game daily, no spam, no fuss.